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Since its inception, Punchdrunk has been inherently nomadic. But, in 2017, the company had an opportunity to build a home in which to nurture new forms of experiential theatre.


The village of Fallow Cross was a space for Punchdrunk to innovate, incubate and explore its future artistic and enrichment practice. It provided the canvas for the company to continue to push the boundaries of live performance and storytelling for a growing range of audiences.


Fallow Cross housed ideas that spanned the breadth of the company’s work including core artistic activity, enrichment projects, sensory work and the intersection with new technologies. It built on the success of Punchdrunk’s ambitious and transformative projects in order to devise a new generation of remarkable productions and audience experiences.

Fallow Cross was not a public production or space. But it was used for projects within the Haringey community, including The Oracles in 2017. Teacher-led projects such as A Small Tale were born out of the space, along with our production for 5-11 year olds, Small Wonders, and the multi-location Kabeiroi.


It was home to our programme of workshops and professional development opportunities for artists and teachers to share the company’s established methodologies. This was alongside VR Jams, writers labs and panel discussions.


Whilst Punchdrunk’s time in Fallow Cross has come to an end, the company’s commitment to research and development will continue.


Fallow Cross was made possible in major part through the generous support of the Keyholders. If you would like to support the company’s artistic development, you can find out more about our Keyholder scheme here.


Sound partner: EM Acoustics
Lighting partner: White Light



Creativity Works
University of Exeter
Guildhall School of Music & Drama

The village housed a series of structures – that included the church, the school room, the bric-a-brac shop and the Mayor’s house – each of which held the kernel of an idea, and provided a creative space to research and develop those ideas further. It enabled us to develop the use and integration of digital technologies to create a new theatrical vernacular. It allowed us to fuse these experiments with our innovative enrichment projects providing an opportunity for young audiences to help imagine and uncover the future of our work. And it was a laboratory to nurture Punchdrunk’s creative team, unlocking new ideas.

– Peter Higgin
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Creative Team

  • Designer

    Kate Rigby

  • Production Manager

    Andrea Salazar

  • Producer

    Alex Rowse

  • Head of Sound

    Salvador Garza

  • Heads of Lighting and Lighting Design Consultants

    Joshua Pharo & Sarah Readman

  • Head of Set

    James Boult

  • Heads of Paint

    Beata Csikmak & Lizzie Wilkinson

  • Head of Crew

    Calum Mercer


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